

If Couriers want a good guy with a good heart, good brains, and good aim, then Arcade might just be a good fit. Do you want to use melee/unarmed Go for 6-7 ST. That was my most successful build so far SPECIAL is depending on your build.


And it just so happens that seemingly good-boy Arcade has a not-so-clean past with them. Description according to the fallout wiki:Ĭompanion Nerve gives each companion in the party +5% to their damageĪnd armor, up to a maximum of +50% at 10 Charisma.Within the Fallout universe, the Enclave - the last remnants of the US Federal Government - has been a recurring antagonist throughout almost every game. One final thing to mention is that it also increases companion nerve. A complete list of all the perks and their descriptions is available HERE.

Weapon perks to complement NV's vast array of weaponry. Armor and clothing perks to add value to otherwise useless items. Neither are any variety of arthropods such as radscorpions. PerkPackPlus is an ongoing project to add more perks to the game. Something to note about Animal Friend however is this:ĭeathclaws are not classified as animals for the purposes of this Ferocious Loyalty grants your companions a boost to damage resistance when you drop below 50% health, and Animal Friend will prevent animals from attacking you unless you attack them first. High charisma is also required to obtain the Ferocious Loyalty and Animal Friend perks. According to the wiki though, these interactions ultimately do not have any significant effect on game play, nor do they provide any special bonuses. Charisma increases your speech and barter score, and if your charisma is too low some interactions will not be available, regardless of your speech or barter skills.
